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Welcome to Lexy's: Legacy of The Dragonborn Special Edition
A STEP Hosted guide based of Neovalen's Skyrim Revisited: Legendary Edition
Created and maintained by Darth_mathias and DarkladyLexy With help from The Community
Finishing Line
In this section, we will be running some required tools.
LOOT
Load Order Optimisation Tool, or LOOT, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and again every time mods change with an esp):
Idiot check makes sure the following custom Loot User Metadata Rules are done:
LOOT GROUPS[Arthmoor's Villages Group]
[Landscape Group]
[Merge Patches Group]
[NPC Retexture Group]
[Conflict Resolution Group]
[Leveled List Modifiers Group]
[Load After LOOT Rules] (These mods stay in their current group, just add Load After rule)
All mods currently installed will now be ordered based upon the master list downloaded by the tool and the user metadata that was created while installing mods in this guide. However, they may not be in the order the plugins themselves are expecting. To fix this perform the following:
Fores New Idles in Skyrim - FNIS
Fores New Idles in Skyrim, hereafter referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender-specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match the current skeleton and animation configuration. Perform the following (and again every time animation mods are changed):
For reference, the FNIS Output folder should contain the following:
Time for a Quick Test
Now would be a good spot to test your installation by:
If you crash you did something with Stunning Statues of Skyrim.
Wrye Bash
WARNING: DISABLE SSE-Terrain-Tamriel.esm until you see another warning telling you to re-activate it later in this page. Do not run LOOT past this point. The only exception is updating which requires disabling all mods in the Finishing Line using the Left Panel in MO2.
Idiot check: Make sure the following Bash Tags have been set before creating the Bash Patch
Bash tags can be set by clicking on the mod in question, then right-clicking in the space on the right pane labelled bash tags.
Mod Organizer 2 Overwrite Sseedit_backups
Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge levelled lists and can even merge entire mods together into a 'Bashed Patch'. Perform the following (and again every time mods change with an esp):
The Bashed Patch, 0.esp is automatically moved to the Mod Organizer/Overwrite directory. You can make it into it's own mod like shown for the smashed patch or you can leave it in your overwrite.
Mators SMASH
Idiot check makes sure SSE-Terrain-Tamriel.esm is deactivated before running SMASH
Then go back and set these to Smash.ForceAll following the same method:
(Located at the bottom of the list)
(Located about half-way to 3/4 down in the list, usually near or after each other)
[Lexy's LOTD SE OMEGA - SMASH Override]Lexy's LOTD SE OMEGA - SMASH Override - v1.08 - by Darkladylexy
Files to download :
Mod Notes: The mod Fixes some issue created by SMASH.
zEdit
Idiot check makes sure SSE-Terrain-Tamriel.esm is deactivated before running zEdit
Relinker
Idiot check makes sure SSE-Terrain-Tamriel.esm is deactivated before running Relinker
Idiot check make sure you setup MO2 in Portable Mode
Idiot check make sure you don't move your mods folder out of Mod Organizer 2 base folder
xLODGEN
WARNING: ENABLE SSE-Terrain-Tamriel.esm for this part only.
DynDOLOD - Dynamic Distant LOD Generation - Gamerpoets DynDoLOD Tutorial VideoSetting Up DynDOLOD for Ultra Trees
WARNING: DISABLE SSE-Terrain-Tamriel.esm for the last time. It is not required by the game from this point onwards, unless re-generating xLODGen
Idiot check makes sure SSE-Terrain-Tamriel.esm is deactivated before running TexGEN or DynDOLOD
For the purpose of this guide will be generating Ultra Trees using DynDOLOD.
Now We can Begin the process of generating DynDOLOD.
TexGen64DynDOLOD64[MCM Menu Setup]Merge Plugins Standalone
Main Guide: Lexys LOTD SE
Retrieved from 'https://wiki.nexusmods.com/index.php?title=User:Darkladylexy/Lexys_LOTD_SE_Finishing_Line&oldid=59728'
Posted by1 year ago
Archived
Hi.
I downloaded the mod organizer today and ive previously used NMM. And ive watched Gophers videos on it and its been nice so far but i just now encountered an error.
The error is in the form of the warning triangle in the top right and it says (There are files in your overwrite mod,No guided fix)
It doesnt state directly what mod it is but there is a red line of text in the bigger box where you can see the activated mods where it says Overwrite in red text. And if i double click that SKSE folder pops up with a sub folder of plugins and in that memoryblockslog.log.
Mass effect nexus mods. This is a mod i got from the nexus as it apparently makes the game more stable or something. What do i do to fix this issue? It says something about the fix is dependant on what software you use I.E wyrebash or TESVedit. And i use TESVedit to clean my files. Hope i can get some replies from you guys as im not an expert at these things :).
Thanks
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